When you turn your head from side-to-side the game translates that to the right thumbstick movement. ![]() Then to make matters worse, it’s not even really VR. Since the VR update splits the screen in half (one image for each eye) when it’s up against the lenses, that basically means you’re seeing the game in 360p for each eye. ![]() Zelda on Switch runs at 720p when you’re in handheld mode. For starters, the resolution is atrocious.
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